The hardest thing about user testing and 5 tips to help

Giff Constablestartups, UI/UX

There are two established New York tech companies who do a great job of getting close and staying close to their customers: Meetup and The Ladders. Andres Glusman (VP of Strategy, Meetup) and Jeff Gothelf (Dir of UX, The Ladders) established regular, lightweight usability sessions at their respective companies (that’s them above giving Lean Ignite talks — see bottom for …

Entertainment or Utility? (more on gamification)

Giff Constablesocial games, UI/UX

Several years back, over beers one evening at GDC (Game Developers Conference), I debated design principles with Bernie Yee, my colleague at Electric Sheep who had previously worked at Sony (Everquest) and at Harmonix (Rock Band). He argued that any product had to choose between being an entertainment property or a utility.  There are a lot of people challenging that …

Lean Wireframing

Giff Constabledesign, UI/UX

Will Evans, who does UX design at The Ladders with agile-UX champion Jeff Gothelf, recently wrote a tweet that caught my eye: The hi-fidelity vs. lo-fidelity wireframe debate is silly. You use the weapons you need based on the war you face. (link) A wireframe is meant to communicate and test. You want to do the least amount of work …

Getting in the Way in a Good Way

Giff ConstableAprizi, design, UI/UX

As a general rule, I believe that you want to get users to the “goods” quickly and easily, reducing friction wherever possible.  However, sometimes this can go too far, and sacrifice the needs of the business.  I thought I would share an example from Aprizi where we did exactly that. First, for context: Aprizi was a personalized discovery engine for …