When UI Innovation Isn’t Progress

by Giff on June 2, 2011

As a visual person, I have always fantasized about being part, even a small part, of the creation of a major UI innovation on par with what Apple/PARC did for the modern desktop. I have learned some lessons the hard way about how skeptical one must be with UI “innovations”.

I fell for 3D twice in my career – once when I was young and tried to join a startup doing visual 2D and 3D navigation systems for information databases (I didn’t get the job, and the startup died), and then in 2005 when I dove head-first into 3D virtual worlds. With virtual worlds, we knew that heightened immersion helped games and simulation, and convinced ourselves that it would lead to vast improvements in areas like communication, collaboration and shopping. Not so. The value-add did not transfer – it was not worth the loss of simplicity and speed.

Over the years I have watched various implementations of 3D go nowhere, Flash website disasters, various whiz bang navigation systems for news sites (remember CNet’s heat-level tag clouds, or the spinning-globe versions of cover flow?), and more recently, glitzy iPad applications. We are suckers for visual “innovations”. It feels fresh! Consumers too get excited, but their excitement usually only lasts a week.

A major change to visual navigation needs to be accompanied by a non-incremental improvement to utility (exceptions: games and art projects). But unfortunately, too often the gain is not worth the loss in simplicity and utility, or even just the change in trained behavior.

What spurred this post is a Techcrunch article “Design Changes The Way We Experience The Web” that got repeatedly tweeted and thus showed up in all my social-news apps. In it, the author calls for more animation and immersion to increase engagement and thus business results.

No no no!

More immersion is not better experience — at least not as a general rule. Getting the result you want faster and easier is better experience. Focusing the user on the task at hand is better experience. Getting the interface out of the user’s way is better experience.

Look, I get it. Visual “newness” is seductive. It is shiny and feels like innovation. But on its own, it rarely is actual progress.

I am not arguing against experimentation and attempts to innovate, nor am I saying that design should be frozen in time. Yes, experiment with new techniques and technologies. Yes, you should re-think your designs for new mediums like a smartphone or a tablet, and new capabilities like touch. But be a skeptic. Test with a skeptic’s eye and process. Demand non-incremental improvement, or dump the “new shiny” and focus on being really, really good at the basics based on today’s best practices.

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  • http://www.brekiri.com/ Greg4

    I completely agree. u00a0The last thing I want is Flash animations 2.0. u00a0I think the real innovation in web design at the moment is at sites like Quora that try to unobtrusively guess exactly what you’ll want to do at a given moment and make it as simple as possible. u00a0It’s not as sexy, but much more valuable.

  • http://giffconstable.com giffc

    Flash animations 2.0 indeed :) u00a0right on Greg

  • http://jasonputorti.com Jason

    The post author is an artist, and he’s conflating art with design. It would have been fine if he published his projects as an example of what’s possible with the new medium, but when you take that and carry that forward to, “imagine the increase in sales [Amazon] would see because users start spending more time on their site,” then it becomes silly. At best it’s poor editing, and at worst it’s a slight to the design community that Techcrunch chose to publish it.

  • http://giffconstable.com giffc

    Stirring the pot is what techcrunch loves to do, I’ll grant. I thought your responses in the comments section were excellent. u00a0

  • Anonymous

    Flash animation 2.0? Don’t scare me like that! Great point in using quora as an example – that is a standard we should all strive for. Great product trumps design any day. When you’re getting “engagement” because the user is distracted by the bells and whistles and is trying to figure out what to do, you haven’t accomplished anything except pumping up a vanity metric. And in the end, someone else will come in and win by making it clearer, faster and easier. The mantra shouldn’t be, “oooo, look at that pretty moving thing!”, it should be “don’t make me think”.nnThanks Giff – great post!

  • http://twitter.com/ngavronsky Nick Gavronsky

    Definitely agree with you, however, the problem is that everyone is so focused on glitz and glamour when it comes to design over functionality. It has become so common that it’s almost as if you have to play along.u00a0nnBut I agree with your thoughts. Design is important, but product and functionality is even more so.u00a0